Home

Daniel Farroni

Product Designer focused on transforming complex problems into intuitive experiences through research, prototyping, and data-informed design.

Featured Work

VR Intake Assistant

VR · Passthrough · AI · Hand Tracking

Conversational Intake in a More Human, Immersive Way

WebXR Industrial Planning Visualization

WebXR · Mobile AR · 3D Visualization

An R&D prototype exploring how mobile WebXR can support industrial planning through real-scale 3D visualization and manipulation of machinery components.

The Atelier (Experimental VR Creation Space)

VR · Quest 2 · Unity · Personal Project

An experimental VR space where users paint, sculpt, and deform 3D meshes in real time, built as a hands-on exploration of interaction design and Unity development.

PPE Training Simulation

VR · Quest 2 · Digital Twin

An immersive VR module that trains technicians to properly select and equip PPE in a realistic digital twin of a datacenter changing room.

AR Cultural Heritage Tour

AR · Mobile · Storytelling · Geolocation

A mobile AR experience that reveals hidden stories of a historic neighborhood through interactive visuals, narration, and location-based content.

Virtual Team-Building Experience

3D · Desktop · Multi-Role · Real-Time

A multi-role platform designed to facilitate large-scale corporate team-building events through a 3D lobby, guided group activities, real-time coordination, and intuitive multi-layered interactions.

Real Estate VR Experience

VR · Digital Twin · Photorealistic 3D · Customization

A VR experience enabling luxury-home buyers to explore and personalize future properties in photorealistic detail before construction begins.

About Me

Daniel Farroni

Product Designer | VR/AR Specialist


Professional Experience

Product Designer

Stealth • 2025 – Present

UX Designer (XR & Interactive Products)

FS Studio • 2020 – 2025

UX/UI Designer

Wiper Gaming • 2021 – 2022

My story

I’ve always been curious about how people understand and interact with the world around them. That curiosity naturally led me to UX, and later to XR and AI, where interactions become more physical, spatial, and human.

Over the last few years, I’ve designed products across web, mobile, VR, and AR, working on everything from training simulations and conversational experiences to collaborative platforms and interactive tools.

What I enjoy most is turning complex problems into experiences that feel clear, intuitive, and purposeful, whether they happen on a screen, in a physical space, or somewhere in between.

Skills & Expertise

Design

  • User Experience (UX)
  • User Interface (UI)
  • Interaction Design
  • Wireframing
  • Prototyping
  • User Research

VR/AR

  • Spatial Design
  • Unity
  • 3D Modeling
  • Unreal Engine
  • WebXR
  • Motion Design

Tools

  • Figma
  • Unity
  • Blender

Let’s discuss your next project

Send a Message

Use the form or reach out via LinkedIn/email.