Home

Daniel Farroni

UX/Product Designer & Unity prototyper exploring XR, AI, and real-time interaction to shape the next generation of experiences.

Featured Work

VR Intake Assistant

VR · Passthrough · AI · Hand Tracking

Conversational Intake in a More Human, Immersive Way

WebXR Industrial Planning Visualization

WebXR · Mobile AR · 3D Visualization

An R&D prototype exploring how mobile WebXR can support industrial planning through real-scale 3D visualization and manipulation of machinery components.

The Atelier (Experimental VR Creation Space)

VR · Quest 2 · Unity · Personal Project

An experimental VR space where users paint, sculpt, and deform 3D meshes in real time, built as a hands-on exploration of interaction design and Unity development.

PPE Training Simulation

VR · Quest 2 · Digital Twin

An immersive VR module that trains technicians to properly select and equip PPE in a realistic digital twin of a datacenter changing room.

AR Cultural Heritage Tour

AR · Mobile · Storytelling · Geolocation

A mobile AR experience that reveals hidden stories of a historic neighborhood through interactive visuals, narration, and location-based content.

Virtual Team-Building Experience

3D · Desktop · Multi-Role · Real-Time

A multi-role platform designed to facilitate large-scale corporate team-building events through a 3D lobby, guided group activities, real-time coordination, and intuitive multi-layered interactions.

Real Estate VR Experience

VR · Digital Twin · Photorealistic 3D · Customization

A VR experience enabling luxury-home buyers to explore and personalize future properties in photorealistic detail before construction begins.

About Me

Daniel Farroni

Product Designer | VR/AR Specialist


Professional Experience

Product Designer

Stealth • 2025 – Present

XR Designer

FS Studio • 2020 – Present

UX/UI Designer

Wiper Gaming • 2021 – 2022

My story

As a designer, I started with a simple fascination: how people make sense of the world, and how technology can support that understanding instead of disrupting it. That curiosity eventually led me into XR and AI spaces, where interaction becomes physical, spatial, and emotional, and where clarity matters more than ever.

Throughout my career, I’ve designed VR training modules, conversational agents, and 3D multi-role systems for teams at scale. I enjoy the early, messy phase where ideas take shape as much as the late, meticulous phase where every detail must earn its place.

For me, design is the art of bringing coherence and simplicity to complexity, whether that happens in a spatial environment, an immersive prototype, or a clean and well-structured 2D interface.

Skills & Expertise

Design

  • User Experience (UX)
  • User Interface (UI)
  • Interaction Design
  • Wireframing
  • Prototyping
  • User Research

VR/AR

  • Spatial Design
  • Unity
  • 3D Modeling
  • Unreal Engine
  • WebXR
  • Motion Design

Tools

  • Figma
  • Unity
  • Blender

Let’s discuss your next project

Send a Message

Use the form or reach out via LinkedIn/email.