Daniel Farroni
UX/Product Designer & Unity prototyper exploring XR, AI, and real-time interaction to shape the next generation of experiences.
Featured Work

VR Intake Assistant
VR · Passthrough · AI · Hand Tracking
Conversational Intake in a More Human, Immersive Way
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WebXR Industrial Planning Visualization
WebXR · Mobile AR · 3D Visualization
An R&D prototype exploring how mobile WebXR can support industrial planning through real-scale 3D visualization and manipulation of machinery components.
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The Atelier (Experimental VR Creation Space)
VR · Quest 2 · Unity · Personal Project
An experimental VR space where users paint, sculpt, and deform 3D meshes in real time, built as a hands-on exploration of interaction design and Unity development.
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PPE Training Simulation
VR · Quest 2 · Digital Twin
An immersive VR module that trains technicians to properly select and equip PPE in a realistic digital twin of a datacenter changing room.
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AR Cultural Heritage Tour
AR · Mobile · Storytelling · Geolocation
A mobile AR experience that reveals hidden stories of a historic neighborhood through interactive visuals, narration, and location-based content.
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Virtual Team-Building Experience
3D · Desktop · Multi-Role · Real-Time
A multi-role platform designed to facilitate large-scale corporate team-building events through a 3D lobby, guided group activities, real-time coordination, and intuitive multi-layered interactions.
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Real Estate VR Experience
VR · Digital Twin · Photorealistic 3D · Customization
A VR experience enabling luxury-home buyers to explore and personalize future properties in photorealistic detail before construction begins.
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About Me

Daniel Farroni
Product Designer | VR/AR Specialist
Professional Experience
Product Designer
XR Designer
UX/UI Designer
My story
As a designer, I started with a simple fascination: how people make sense of the world, and how technology can support that understanding instead of disrupting it. That curiosity eventually led me into XR and AI spaces, where interaction becomes physical, spatial, and emotional, and where clarity matters more than ever.
Throughout my career, I’ve designed VR training modules, conversational agents, and 3D multi-role systems for teams at scale. I enjoy the early, messy phase where ideas take shape as much as the late, meticulous phase where every detail must earn its place.
For me, design is the art of bringing coherence and simplicity to complexity, whether that happens in a spatial environment, an immersive prototype, or a clean and well-structured 2D interface.
Skills & Expertise
Design
- User Experience (UX)
- User Interface (UI)
- Interaction Design
- Wireframing
- Prototyping
- User Research
VR/AR
- Spatial Design
- Unity
- 3D Modeling
- Unreal Engine
- WebXR
- Motion Design
Tools
- Figma
- Unity
- Blender
Let’s discuss your next project
Send a Message
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